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Old Oct 21, 2009, 10:31 AM // 10:31   #41
Underworld Spelunker
 
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Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
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I could agree with the dye being saved when you create the armor, though.

You add another choice: Unaltered dye.

And after you pay for your dyes, when you create new items, they become dyed with the same colors the ones before had.


Colors are not really important. All those items that drop in Prophecies and Factions and can't be replicated with the Item creation panel are waaay much more an issue than this.
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Old Oct 21, 2009, 08:32 PM // 20:32   #42
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I'm kinda split on this because PVP chars don't have the option to mix dyes (aside from the GH). I'd much rather have a system where pvp chars would have the ability to fully dye their armor, but need to purchase the slots (rather than just one colorfor each armor piece.)

/signed-though you should really roll a pve char like what others have already stated.

Quote:
Originally Posted by AngelWJedi View Post
LOL. While we're at it should we also make ectos and other high end items unlockable with points too?
Aparently you have no idea what the "points" actually do, I suggest you look it up.
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Old Dec 21, 2009, 01:26 PM // 13:26   #43
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bump this up, hope it will get in soon
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Old Dec 24, 2009, 11:32 AM // 11:32   #44
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/signed for unlockable. wouldnt effect value at all, and make many people happy

(id love unlockable white dyes)
p.s. mixable colors? o.O
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Old Dec 28, 2009, 11:04 AM // 11:04   #45
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Quote:
Originally Posted by spirit of defeat View Post
if you're pvp char you shouldn't have to resort to dyes anyway
umm... stealth tactics in pvp - black = ninja
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